Game Pitch Proposal

Cover Page

Title of project, group members, and the group member’s role in the creation of the pitch.

 

Executive Summary

So I took The Secret World and mixed it with Hollow Knight and Dead Cells… This game combines Hollow Knight’s idea of having to backtrack, The Secret World’s Skill tree system, and a mix of enemy variants based off of all 3 games.

 A 2-D Platforming game. You awaken in a subway station and must battle your way through different variants of enemies and obstacles. The levels have many areas to explore, and at times requires backtracking. Players will be rewarded for exploring, through weapons, items, upgrades, and even help from friendly NPCs.

 

Game Description

(7 page max): Describe the game in greater detail.
(Label and include the following 8 subsections listed below)

Overview

(1/2 page max) Big picture of the game, main quest, main players, etc.

You are the main character and the main quest of the game is to escape the different areas without being killed. Exits are hidden in maze-like dungeons and you must fight or evade enemies as you attempt to find an exit. Although it isn’t required, it is recommended players try to find and acquire items. There are also friendly NPCs that can assist you if you take the time to look for them. the player has 5 Health (can take 5 hits from enemies before dying) total to start.

The Quest

(1/2 page max) Describe the quest in further detail, obstacles, rewards, and the final
objective. Is the game broken into levels or intermediate stages of gameplay?

Main Character

(1/2 page max) Describe main character, powers, change with gameplay, firstperson,
third-person?

Sketch of Main Character

(1 page max) A sketch of the Main Character.

Opponents

(1/2 page max) Describe main opponents, intelligence, attack, hide, or evade?

Sketch of Opponents

(1 page max) A sketch of the primary Opponents.

Environment

(1/2 page max) Description of the environment in which the game is played, outer
space, urban, futuristic, etc.

Sketch of World

Sketch of level one

 

Menus

(1/2 page max) initial menu screen and any options include a sketch.

Controls

(1/2 page max) Describe interface (up, down, run, shoot, fast, slow).

Sounds

(1/2 page max) Describe background sounds: music, footsteps, Vehicle, Door, etc.

Summary

(1/2 page max): This is the final sales pitch. Include a brief summary that would make
someone want to buy your game!

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