Making Your First Game Advice

• Scope

• Don’t create your first game with a specific idea

• Watch tutorials/ ask questions

• Design your game around your skills

• Feel free to use the asset store

• Don’t give up


• Don’t plan a project that you think will take you more than a month.

• It’s going to take you longer than a month…

• Don’t worry about the design of your first game.

• Set milestones.

• Break down the milestone into smaller tasks.

• check off milestones and tasks as you complete them.

• send yourself reminders/ emails.

• review the game at least once a week.

• don’t worry about production values.

• don’t spend more than an hour on any problem on a game.

• Make people play your game!

• Minimum viable product

• what is the minimum you can build and test?

• have a reset trigger

• function > Content

5 Capstone Project Ideas

2-d Maze game

• A game where the character is stuck in a maze of rooms. you must navigate through each room fighting different enemies in order to unlock the next room. each floor of the maze should end with a boss battle. (Kinda like The Binding of Isaac)


Top down Shooter

• Must fend off zombies, monsters, and ghosts… “Why aren’t we running instead?”

Racing game

• Food racing
• Cars: Yam car, Ham car, Breakfast Racer, Bacon motorcycle, Donut Wheel. You unlock more cars as you win races against AI.

Color matching puzzle game

• Kind of like simon, get a pattern of colors and match them. gets harder the longer you go without losing.

2-D Platformer

• Kind of like Hollow knight. Sort of like a maze, you must backtrack and solve puzzles in order to continue… Maybe add enemies? Findable weapons for going to secret areas. Puzzles: Finding a lever for a door, pushing buttons in the correct order, Just navigating the levels… finding stuff for NPCS? anything requiring backtracking and getting lost.

• Enemies… zombies? Monsters? Chairs??????!?!??!?!

Roll A Ball

Over the past few days I have been working in Unity to create the roll a ball game. The game is a just ball rolling around collecting objects. I have everything set up, but the player controller code recently began giving me troubles. I’m hoping I will be able to fix it at home. I’ve begun sifting through the code in order to find the mistake, If I have to, I will rewrite the player controller code and maybe the other codes.

My Stretch Goal For The Year


 Level / Terrain Builder


I would like to be able to create levels (as you can see by my role). To make this goal more specific I would like to learn how to use assets to my advantage and how to set up different areas and set up good enemy placement spots.


I enjoy messing around with Unity already and I have messed around with Unreal Engine 4 at home, I enjoy making basic areas and then adding stuff to make it look cool.


I will download Unity at home and start a project and practice messing with Materials, assets,  setting up areas, etc.


I can do this during the week for an hour every day after I finish my Homework and 2 hours every day during the weekend.


I will need to download Unity engine (But i’ll still mess around in Unreal at times). I have access to the internet, so I should also go ahead and use the tutorials.

• I want to be able to have a completed map at the end of each month

• I want to be able to have one large chunk done at the end of each week

Heroines / Heroes

Gabe Newell because I enjoy Valve’s games and also steam. I spend way too much time on steam.. I mainly enjoy Left 4 Dead 2.

Unity Learn

Screen Shot 2017-10-11 at 1.22.04 PM

Using the tutorials for Unity Engine I learned how to create materials. Creating materials is very easy and is pretty much just choosing a color. I also learned how to get game objects to move, like a ball. I attached the main camera to the ball and I couldn’t tell what I was doing. Im currently attempting to attach the player to the Camera script in order to make it so I can see where I am going. Unity has many tutorials that can be used to help create games. These tutorials can be found here.

Career Exploration

Creative Commons image Dictionary - career by Flazingo Photos at Flickr
Creative Commons image Dictionary – career by Flazingo Photos at Flickr

The Lowdown

• Choosing what the game has and how to play it

• Telling this to the development team that creates the assets and code.


Is This Role Right For Me?

To work as this role you have to be able to:
• Be good at teamwork

• be able to communicate with the developers

• Be able to get feedback

• Show your work on paper and talk about it.

• Be creative

• Have basic design skills

• Know how to use both 2D and 3D art engines

• Be able to code (at scripting level at least)

• Know how to make games on different consoles and computers.

• Have good storytelling skills

• Be skilled in UI (User Interface) design

• Know about health procedures

What Does a Game Designer Do?

Game designers create what a game has in it and how you play it. They plan everything that is in the game (settings, rules, characters, etc)! Once they have all this stuff they tell the development team. Game designers usually work in teams.

Will I Need a Qualification?

Most people in Game Design are graduates, but there isn’t any specific qualifications.

What’s The Best Route In?

Game Design is complex and there isn’t a set route in. Game design requires teams of programmers, writers, and more!

For more information visit:

Listen Smart – Safely Handling the Power of Sound

  • CC image Your Safety by Maximo Santana on Flickr
  • Can You Hear This?
  • Listen Smart – Safely Handling the Power of Sound
  • Sound is measured in decibels.
    if over 140 decibels is a plane taking off.
  • Concerts are over 140 decibels
  • How we hear: sound hits ear drum, causing vibrations in the ear bones, stimulates hair cell, then stimulates the brain.
  • Ear damage can cause pain
  • put in ear pieces in concerts
  • cotton and toilet paper doesn’t work
  • 3M™ Hearing Conservation Worker Training Video
    • Embed video:
    • Whispering is 30 Decibels
    • Vacuums are 80 Decibels
    • a power saw is 112 decibels
    • 70 decibels: no damage
    • 80 decibels: damage after 8 hours
    • 91 decibels: damage after 2 hours
    • 100 Decibels: severe damage after 15 mins
    • 115 decibels: Severe damage within one minute!
    • 140 decibels: instant damage and pain
    • use ear plugs!
  • For Audio Career Tips
    • Examine for information about sound safety in the workplace
    • length is as important as
  • Chart of Sound in the Environment
    • Insert a chart with volume levels from Mr. Le Duc’s blog post