Session 6 Production Project

SUMMARY

Role:

Level Design

Intention (SMART Goal)

by 3/12/20 as part of  the level designers, I will have completed AI & Randomization tutorials to be able to create AI that can do randomized actions for Project 6.

PRE-PRODUCTION – INQUIRY

Leader(s) in the Field / Exemplary Work(s)

Dave Riller – one of the main level designers of Valve. He designed TF2, L4D2, and the half-life games. He worked on making Left 4 Dead look realistic and creepy.

Games should be fun to Navigate, note which parts of each level are observational, strategic, or navigational. Games shouldn’t focus on words. Give objectives to the player but don’t tell them how they should go about completing it. make sure the game is surprising and empowers the player.

Primary Source:

Secondary Source:

 

Notes:

Training Source(s)

https://mad-gfx.com/news/2018/7/15/10-principles-of-good-level-design

  • Levels needs to present the player with different vectors of gameplay (observational, strategic, or Navigational)
  •  Games should not rely on words
  • Provide clear objectives
  • don’t tell players how to complete the objectives
  • each level should showcase or highlight a game mechanic
  • take risks, and surprise your player. Otherwise the game gets boring
  • Allow players to influence the world and make choices
  • allow for both risks and rewards
  • experiment with hidden areas and visual cues
  • be aware of constraints
  • create emotion through mechanics (such as an AI that chases the player)
  • reuse and modify mechanics throughout different levels

https://docs.unity3d.com/ScriptReference/Random.html

  • lists all forms of randomization
  • most important form for what i’m working with is Range (as it will let me generate a random number which will perform an action)

Project Timeline

  1. Create GDD
  2. create flowchart of gameplay
  3. create all moving objects
  4. research tile map
  5. implement a tile map
  6. Research AI
  7. Research Randomization and generation
  8. Code AI
  9. set up action 1 for the AI
  10. set up action 2
  11. set up action 3
  12. Randomize actions
  13. ensure there is only one copy of each scene in the game
  14. Identify the rules of the game

Proposed Budget

PRODUCTION – ACTION

The (FILM, SOUND, or GAME Creation)

Skills Commentary

POST-PRODUCTION – REFLECTION

21st Century Skills

Ways of Thinking (Creativity, Innovation, Critical Thinking, Problem Solving)

Ways of Working (Communication & Collaboration)

Tools for Working (Info & Media Literacy)

Ways of Living in the World (Life & Career)

Reactions to the Final Version

Self-Evaluation of Final Version

What I Learned and Problems I Solved

Grammar and Spelling

Editor