Second Year Recommendation – Final

It’s difficult to find someone as good at teamwork as Quinn. Quinn worked expertly in natural resources in middle school. Quinn’s readiness to work with others definitely improves overall productivity. No matter how stressful the project, Quinn is always ready to do what he can to help keep things running smoothly. Any group would be happy to have Quinn as a member of their team.

Audio Stuff for Unity

doppler level

 

 

Manual Notes:
• Unity needs sounds to come from Audio Sources. The sounds are emitted and then heard by the Audio Listeners.

• Audio Listeners are most commonly connected to the main camera.

• Unity simulates sound distance/position based on the listener.

• The Doppler Affect can also be simulated.

• You can calculate echoes with Audio Filters.

• if there are certain areas you want to have a strong echo, you can add a Reverb Zone.

• Audio Mixer lets you mix different audio sources, add effects to them, and perform mastering.

• Audio mixers are an asset, you can make more than one and have many running at once.

• You can capture the settings of all the parameters in a group as a snapshot.

• You can create a list of snapshots. You then can transition between them in gameplay to create different moods or themes.

• Ducking allows you to alter the effect of one group based on what is happening in another group. (Like turning down music volume when you’re shooting).

AudioMixer Information

• The asset contains all AudioGroups and AudioSnapshots as sub-assets.

• The hierarchy view contains the entire mixing hierarchy of AudioGroups inside the AudioMixer.

• The AudioGroup Strip View shows an overview of an AudioGroup, including volume settings, Mute, Solo and Effect Bypass settings and the list of DSP effects within the AudioGroup.

 

Most information was gotten from the Unity Audio Manual

All Beginner Gameplay Scripts

What I learned

I learned how to use Transforming Functions to move objects, I feel like this will be one of the more important parts of coding as it will most likely be used to make characters move and help with the creation of scripted events like having an object roll down a hill. Tutorial 10 had broken code and was unusable, so I couldn’t quite fix that one, I did have problems with codes not working, but it was mainly human error as I was trying to test codes one at a time instead of having all the working scripts being made and then tested together.

Project Management and Bug Reporting Software

Taiga

Pros:
easy to understand bug reporting section
Easy to understand in general
nice layout
has a wiki section
import stuff from old projects
priority list (wishlist-critcal)

Cons:
don’t know what it means by “sprints”

Trello

Pros:
easy to understand layout
priority list

Cons:
Not more pros
Nothing is really pre-made like with Taiga, so Taiga saves more time

Freedcamp

Pros:
Easy to understand layout
Calendar
Priority list (low-high)

Cons:
Almost everything is on one tab, so it’s less organized than Taiga

What I am going to use:

I’m going to be using Taiga because I like the layout the best and it just seems easier to use for me. I like that it uses different tabs instead of one giant mess on one page.