MDA Framework and Genre

MDA Framework

Mechanics

• Rules and systems that create the play we experience.
• Example: the math you use for shooting in a first person shooter.

Dynamics

• the actual experience you’ll play that those mechanics come together to create.
• Example: Running and gunning games

Aesthetics

• the underlying emotive reasons we go to that game for.
• Example: experiencing the fantasy of being a marine.

Eight Type of Aesthetics

  1. Sensation (Game as sense-pleasure): Player experiences something completely unfamiliar.
  2. Fantasy (Game as make-believe): Imaginary world.
  3. Narrative (Game as drama): A story that drives the player to keep coming back
  4. Challenge (Game as obstacle course): Urge to master something. Boosts a game’s replayability.
  5. Fellowship (Game as social framework): A community where the player is an active part of it. Almost exclusive for multiplayer games.
  6. Discovery (Game as uncharted territory): Urge to explore game world.
  7. Expression (Game as self-discovery): Own creativity. For example, creating character resembling player’s own avatar.
  8. Submission (Game as pastime): Connection to the game, as a whole, despite of constraints.” – Wikipedia

Notes on the eight

 

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